The course is based on Unity, a powerful software that simplifies the game development process. It is both an introduction and a complete course that helps those who want to build a portfolio of personal creations, with the support of professionals.
- Beginners are guided through a simplified version of Unity unique to Studio XP. They obtain results quickly, which pushes them to persevere.
- Then, students progress step by step by working on projects divided into chapters of 6 classes. This promotes hands-on experience.
Beginners create a 2D platform game (Super Mario Bros style). They become familiar with Unity and show their creativity. Video
- Chapter 1 – Platforms. Software start-up and basic commands. Basics of level design. Art in 2D with GIMP. Programming visual blocks with Playmaker.
- Chapter 2 – Puzzles. Music and sounds. Rewards. Programming a trampoline and setting levers.
Then, we create an impressive Role Playing Game in 3D of the likes of Skyrim. Video
- Chapter 3 – Village. Create a terrain in 3D. Placing buildings and programming villagers’ movement. Introduction to the C# programming language
- Chapter 4 – Enemies. Game design (combat rules), 3D modeling of a weapon in Blender, special effects, programming an attack in C#
- Chapter 5 – Dungeon. Level design of an interior space, camera, lights and animating a trap.
- Chapter 6 – Boss. Setting a complex fight. Programing quests. Creating a cinematic ending.
- Chapters 7 to 10 – Job specialization: individual portfolio, group projects with pro methods
Just like professional game makers, students save time by using a game canvas and “prefabs” from the Unity Asset Store. They learn to modify them to create their own game.
Students all progress at their own pace and can choose what they learn. The course is on a interactive web platform (Moodle). When a lesson is finished, the next lesson is unlocked. Lessons are organized by pathways:
- The Main Pathway addresses basic knowledge of all 3 areas of expertise. The first chapters focus on game design and level design. The main pathway can be finished in class without any homework.
- The Secondary Pathway (Conception, Art and Programming) are unlocked during the main pathway and help deepen the students’ knowledge on one of the 3 expertises.
- The Advanced Pathway contains more advanced lessons, designed for students who wish who do more and go further into game creation.
The course allows students to become autonomous and gain valuable game making experience.
During the first classes, beginners will face bugs and technical challenges that are inevitable during the creation process. They learn the advanced functions of a computer, how to use complex softwares, and bug-fixing methods.
The course gives a practical experience of the production methods, first with students on their own, then in a team where each one has his own specialty (designer, artist, programmer…).